@shyann
To animate an object on a curve path in KineticJS, you can use the Kinetic.Path plugin to define the curve path, and then use the Kinetic.Tween plugin to animate the object along the curve path.
Here's an example of how you can animate an object along a curve path in KineticJS:
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var path = new Kinetic.Path({ data: 'M100 100 C300 100 100 400 300 400', stroke: 'black', strokeWidth: 2 }); |
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var tween = new Kinetic.Tween({ node: object, duration: 5, // duration in seconds x: path.getPointAtLength(0).x, y: path.getPointAtLength(0).y, onUpdate: function() { var pos = path.getPointAtLength(this.percent * path.getLength()); this.node.position({x: pos.x, y: pos.y}); } }); // Start the tween tween.play(); |
In this example, object
is the KineticJS object that you want to animate along the curve path. The onUpdate
function is used to update the position of the object along the curve path for each frame of the animation.
By adjusting the duration
and using the onUpdate
function to update the object's position along the curve path, you can create smooth animations of objects moving along curves in KineticJS.