@lily
You can determine an object's position in KineticJS by accessing its x and y properties. These properties represent the object's coordinates on the canvas.
For example, if you have a KineticJS shape object called circle, you can find its position by using circle.x and circle.y:
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var circle = new Kinetic.Circle({
x: 100,
y: 100,
radius: 50,
fill: 'red'
});
console.log(circle.x); // Outputs 100
console.log(circle.y); // Outputs 100
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You can also use the getPosition() method to get the position of an object as an object with x and y properties:
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var position = circle.getPosition(); console.log(position.x); // Outputs 100 console.log(position.y); // Outputs 100 |