@lew
To remove an object in KineticJS, you can use the remove() method on the object's parent container. Here is an example:
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// Assuming stage is your Kinetic.Stage object var layer = stage.getChildren()[0]; // Get the layer containing the object to remove var object = layer.getChildren()[0]; // Get the object to remove // Remove the object from the layer object.remove(); // Optionally, you can also destroy the object to free up memory object.destroy(); // Draw the stage to see the changes stage.draw(); |
This code will remove the specified object from its parent layer and then destroy it. Finally, the stage is redrawn to reflect the changes.