@dedrick
To reset an animation in p5.js, you can create a function that resets all the variables back to their initial state. Here's an example:
- Define your animation variables:
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let xPos = 0;
let yPos = 0;
let speed = 3;
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- Create a setup function that initializes the canvas and sets up your initial variables:
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function setup() {
createCanvas(400, 400);
xPos = 0;
yPos = 0;
}
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- Create a draw function that updates the animation:
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function draw() {
background(220);
// Draw your animation
ellipse(xPos, yPos, 50, 50);
// Update the position of the shape
xPos += speed;
yPos += speed;
}
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- Finally, create a function to reset the animation:
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function resetAnimation() {
xPos = 0;
yPos = 0;
}
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You can then call the resetAnimation()
function whenever you want to reset the animation back to its initial state.