How to make time buffering for keypressed() function in p5.js?

by hal.littel , in category: Javascript , 3 days ago

How to make time buffering for keypressed() function in p5.js?

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1 answer

by darrion.kuhn , 2 days ago

@hal.littel 

To create time buffering for the keyPressed() function in p5.js, you can use a combination of variables to track the time between key presses. Here is an example of how you can achieve this:

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let lastKeyPressTime = 0;
let bufferTime = 500; // Buffer time in milliseconds

function setup() {
  createCanvas(400, 400);
}

function draw() {
  background(220);
  // Draw something on the canvas
}

function keyPressed() {
  let currentTime = millis();

  if (currentTime - lastKeyPressTime > bufferTime) {
    // Your code to execute when the key is pressed after the buffer time
    console.log("Key pressed after buffer time");

    // Update the last key press time
    lastKeyPressTime = currentTime;
  }
}


In this example, we use the millis() function to get the current time in milliseconds. We compare the difference between the current time and the last key press time. If the difference is greater than the buffer time, we execute the code inside the if statement.


You can adjust the bufferTime variable to change the amount of time that needs to pass before the code inside the if statement is executed after a key press.