@deron
To draw a shape with a button using KineticJS, you can create a stage, layer, shape, and button using the KineticJS library. Here is an example code to draw a shape with a button:
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<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Draw Shape with Button</title> <script src="https://cdn.jsdelivr.net/npm/[email protected]/umd/kinetic.min.js"></script> </head> <body> <button onclick="drawShape()">Draw Shape</button> <div id="container"></div> <script> function drawShape() { // Create a stage var stage = new Kinetic.Stage({ container: 'container', width: 500, height: 500 }); // Create a layer var layer = new Kinetic.Layer(); // Create a shape var shape = new Kinetic.Rect({ x: 100, y: 100, width: 100, height: 100, fill: 'green' }); // Add the shape to the layer layer.add(shape); // Add the layer to the stage stage.add(layer); // Draw the stage stage.draw(); } </script> </body> </html> |
In this example, when the button is clicked, a rectangle shape will be drawn on the stage. You can customize the shape and button as needed by changing the properties of the KineticJS objects.