@dalton_moen
The State design pattern is used to alter an object's behavior based on its internal state. The pattern consists of three main components: the Context, the State interface, and the Concrete State classes.
Here's an example of how to implement the State design pattern in PHP:
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interface State { public function handle(): void; } |
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class StateA implements State { private $context; public function __construct(Context $context) { $this->context = $context; } public function handle(): void { // do something $this->context->setState(new StateB($this->context)); } } class StateB implements State { private $context; public function __construct(Context $context) { $this->context = $context; } public function handle(): void { // do something else $this->context->setState(new StateA($this->context)); } } |
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class Context { private $state; public function __construct(State $state) { $this->state = $state; } public function setState(State $state): void { $this->state = $state; } public function handleRequest(): void { $this->state->handle(); } } |
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$context = new Context(new StateA($context)); // Call handleRequest multiple times to change the state and invoke the appropriate behavior $context->handleRequest(); $context->handleRequest(); |
In the above example, each Concrete State class defines its own behavior for the handle method, and changes the state of the Context to a new Concrete State instance, which will invoke a different behavior for the handle method.
By using the State pattern, you can create flexible and extensible code that can easily adapt to changing requirements and conditions.