@samara
To use p5.js sound in instance mode, you need to create a p5.SoundFile or p5.Amplitude object and then use it to play, stop, or manipulate audio in your sketch. Here's a basic example of how to use p5.js sound in instance mode:
- Create a p5.SoundFile object:
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let soundFile;
function preload() {
soundFile = new p5.SoundFile('path/to/audiofile.mp3');
}
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- Play the sound file:
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function mouseClicked() {
soundFile.play();
}
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- Stop the sound file:
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function keyPressed() {
if (key === 's') {
soundFile.stop();
}
}
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- Get amplitude of the sound file:
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let amplitude;
function setup() {
amplitude = new p5.Amplitude();
}
function draw() {
let level = amplitude.getLevel();
// Use level to manipulate visual elements or trigger events based on audio levels
}
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By following these steps, you can use p5.js sound in instance mode to create interactive audio experiences in your sketches.