@deron
To store the current canvas in an array, you can follow these steps:
- Create an empty array to store the canvas data:
- Get the canvas element and its context:
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let canvas = document.querySelector('canvas');
let ctx = canvas.getContext('2d');
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- Get the image data from the canvas using the getImageData method:
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let imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
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- Store the image data in the array:
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canvasArray.push(imageData);
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Now, you have stored the current canvas in the canvasArray
. You can access and manipulate the stored canvas data as needed.