@filiberto
In D3.js, you cannot directly set margin or padding in a canvas object as you would in HTML.
However, you can achieve similar effects by either adjusting the drawing positions or by using translate transforms.
1 2 3 4 5 6 7 8 9 10 11 12 13 |
const canvas = d3.select("canvas"); const context = canvas.node().getContext("2d"); const margin = { top: 10, right: 10, bottom: 10, left: 10 }; const width = canvas.node().width - margin.left - margin.right; const height = canvas.node().height - margin.top - margin.bottom; context.translate(margin.left, margin.top); // Use updated width and height for drawing context.fillRect(0, 0, width, height); // Add more elements or shapes with adjusted positions |
1 2 3 4 5 6 7 8 9 10 11 12 13 |
const canvas = d3.select("canvas"); const context = canvas.node().getContext("2d"); const padding = { top: 10, right: 10, bottom: 10, left: 10 }; const width = canvas.node().width; const height = canvas.node().height; context.translate(padding.left, padding.top); // Use original width and height for drawing context.fillRect(0, 0, width - padding.left - padding.right, height - padding.top - padding.bottom); // Add more elements or shapes with adjusted positions |
Remember to adjust the drawing positions or coordinates of your shapes and elements as per the margin or padding values to achieve the desired effect.