@arnoldo.moen
To reduce canvas stroke with animation, you can use JavaScript and CSS to create the desired effect. Here's an example of how you can achieve this:
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<canvas id="myCanvas" width="500" height="500"></canvas> |
In this example, we start with a canvas element with id "myCanvas". The CSS ensures that the canvas has a border and a white background.
The JavaScript code gets the canvas element and its 2D context. We initialize the stroke width to a value (e.g., 10) and create a variable to store the animation frame ID.
The "reduceStrokeWidth" function is defined to handle the animation effect. It checks if the stroke width is greater than 0. If it is, it clears the canvas, reduces the stroke width by 1, sets the new stroke width in the context, and draws a rectangle using the strokeRect() method. Then, it requests the next frame of the animation by calling requestAnimationFrame() and assigns the returned ID to the animationId variable. If the stroke width reaches 0, the animation is completed, and the cancelAnimationFrame() method is called to stop the animation loop.
Finally, we call the reduceStrokeWidth() function to start the animation.
This code will continuously reduce the stroke width of the rectangle using animation until it reaches 0.