@darrion.kuhn
In KineticJS, this.destroy()
is used to remove an object from the stage and destroy all references to it in memory.
To properly use this.destroy()
, you would typically call it on the object you want to remove from the stage. For example, if you have a KineticJS shape called myShape
and you want to remove it from the stage, you would call myShape.destroy()
. This will remove the shape from the stage and free up any memory associated with it.
It is important to note that calling this.destroy()
will remove the object from the stage and destroy it, so you will not be able to use the object again after calling this method. Make sure you no longer need the object before calling this.destroy()
.