@mac
To implement a ping handler using WebSocket++, you can follow these steps:
Here is an example code snippet to demonstrate how to implement a ping handler in WebSocket++:
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#include <websocketpp/config/asio_no_tls.hpp>
#include <websocketpp/server.hpp>
typedef websocketpp::server<websocketpp::config::asio> server;
void on_message(websocketpp::connection_hdl hdl, server::message_ptr msg) {
if (msg->get_opcode() == websocketpp::frame::opcode::PING) {
server::connection_ptr con = server::get_con_from_hdl(hdl);
con->send(msg->get_payload(), websocketpp::frame::opcode::PONG);
}
}
int main() {
server endpoint;
endpoint.set_message_handler(&on_message);
endpoint.init_asio();
endpoint.listen(9002);
endpoint.start_accept();
endpoint.run();
return 0;
}
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In this code snippet, we create a WebSocket server object and set a message handler to handle incoming messages. The on_message function checks if the incoming message is a ping message and sends a pong message back to the client. Finally, we initialize the server, start listening on a specific port, and run the server.
You can customize the ping handler logic and message format according to your requirements.