@daisha
To implement top-down movement in p5.js, you can use the following steps:
Here is an example implementation of top-down movement in p5.js:
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let x = 200;
let y = 200;
let speedX = 0;
let speedY = 0;
function setup() {
createCanvas(400, 400);
}
function draw() {
background(220);
// Update character position
x += speedX;
y += speedY;
// Draw character
ellipse(x, y, 20, 20);
}
function keyPressed() {
if (keyCode === LEFT_ARROW) {
speedX = -1;
} else if (keyCode === RIGHT_ARROW) {
speedX = 1;
} else if (keyCode === UP_ARROW) {
speedY = -1;
} else if (keyCode === DOWN_ARROW) {
speedY = 1;
}
}
function keyReleased() {
if (keyCode === LEFT_ARROW || keyCode === RIGHT_ARROW) {
speedX = 0;
} else if (keyCode === UP_ARROW || keyCode === DOWN_ARROW) {
speedY = 0;
}
}
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This code sets up a simple example of top-down movement where the player can move a circle using the arrow keys. You can customize and expand upon this code to create more complex top-down movement mechanics in your p5.js sketch.