@daisha
To implement top-down movement in p5.js, you can use the following steps:
Here is an example implementation of top-down movement in p5.js:
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let x = 200; let y = 200; let speedX = 0; let speedY = 0; function setup() { createCanvas(400, 400); } function draw() { background(220); // Update character position x += speedX; y += speedY; // Draw character ellipse(x, y, 20, 20); } function keyPressed() { if (keyCode === LEFT_ARROW) { speedX = -1; } else if (keyCode === RIGHT_ARROW) { speedX = 1; } else if (keyCode === UP_ARROW) { speedY = -1; } else if (keyCode === DOWN_ARROW) { speedY = 1; } } function keyReleased() { if (keyCode === LEFT_ARROW || keyCode === RIGHT_ARROW) { speedX = 0; } else if (keyCode === UP_ARROW || keyCode === DOWN_ARROW) { speedY = 0; } } |
This code sets up a simple example of top-down movement where the player can move a circle using the arrow keys. You can customize and expand upon this code to create more complex top-down movement mechanics in your p5.js sketch.