@edmond_brakus
To get an HTML element into KineticJS, you can use the Kinetic.Image
class. This class allows you to create an image element from an existing HTML element. Here's an example of how you can do this:
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<img id="myImage" src="path/to/image.jpg" /> |
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var imageElement = document.getElementById("myImage"); var imageObj = new Image(); imageObj.onload = function() { var kineticImage = new Kinetic.Image({ x: 0, y: 0, image: imageObj, width: imageObj.width, height: imageObj.height }); // Add the Kinetic.Image to a Kinetic layer or stage }; imageObj.src = imageElement.src; |
In this example, the Kinetic.Image
object is created using the HTML image element as the source. The onload
function is called once the image has finished loading, and then you can create a new Kinetic.Image object with the image properties. Finally, you can add the Kinetic.Image object to a Kinetic layer or stage to display it on the canvas.
By following these steps, you can easily get an HTML element into KineticJS and display it on the canvas.