@tressie.damore
To create a ctrl+z event on the canvas, you can follow these steps:
Here is an example code snippet in JavaScript:
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const canvas = document.getElementById('myCanvas');
const ctx = canvas.getContext('2d');
let actions = [];
canvas.addEventListener('keydown', function(event) {
if (event.key === 'z' && event.ctrlKey) {
undoAction();
}
});
function undoAction() {
if (actions.length > 0) {
actions.pop(); // Remove the last action
redrawCanvas();
}
}
function redrawCanvas() {
// Clear the canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Redraw all the actions in the array
actions.forEach(action => {
// Perform the action (e.g. redraw a shape)
});
}
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This is just a basic example and you may need to adapt it to your specific use case and functionality. You can also implement a redo function similarly to handle redoing actions on the canvas.