@tressie.damore
To create a ctrl+z event on the canvas, you can follow these steps:
Here is an example code snippet in JavaScript:
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const canvas = document.getElementById('myCanvas'); const ctx = canvas.getContext('2d'); let actions = []; canvas.addEventListener('keydown', function(event) { if (event.key === 'z' && event.ctrlKey) { undoAction(); } }); function undoAction() { if (actions.length > 0) { actions.pop(); // Remove the last action redrawCanvas(); } } function redrawCanvas() { // Clear the canvas ctx.clearRect(0, 0, canvas.width, canvas.height); // Redraw all the actions in the array actions.forEach(action => { // Perform the action (e.g. redraw a shape) }); } |
This is just a basic example and you may need to adapt it to your specific use case and functionality. You can also implement a redo function similarly to handle redoing actions on the canvas.