@elise_daugherty
To continuously stream video on a canvas in React.js, you can use the HTML5 video element to load the video and then use the canvas element along with requestAnimationFrame to continuously draw frames of the video onto the canvas.
Here is an example code snippet to achieve this:
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import React, { useRef, useEffect } from 'react'; const VideoCanvas = () => { const videoRef = useRef(null); const canvasRef = useRef(null); useEffect(() => { const video = videoRef.current; const canvas = canvasRef.current; const ctx = canvas.getContext('2d'); const drawFrame = () => { ctx.drawImage(video, 0, 0, canvas.width, canvas.height); requestAnimationFrame(drawFrame); }; video.addEventListener('play', drawFrame); return () => { video.removeEventListener('play', drawFrame); }; }, []); return ( <div> <video ref={videoRef} autoPlay playsInline muted src="your_video_url" /> <canvas ref={canvasRef} width={640} height={360} /> </div> ); }; export default VideoCanvas; |
In this code snippet, we have defined a VideoCanvas component that renders a video element and a canvas element. The video element loads the video from the specified URL and the canvas element will display the frames of the video.
We listen for the 'play' event on the video element and in the event listener callback, we draw the current frame of the video onto the canvas using the drawImage method of the canvas context. We use requestAnimationFrame to continuously request the next animation frame, which will call the drawFrame function again to draw the next frame.
By using this approach, you can continuously stream video on a canvas in React.js.