,

@lizzie

To calculate momentum in Rust, you can use the formula:

Momentum = mass * velocity

Where:

- Momentum is the momentum of the object.
- Mass is the mass of the object in kilograms.
- Velocity is the velocity of the object in meters per second.

Here is a simple example code in Rust to calculate momentum:

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fn calculate_momentum(mass: f64, velocity: f64) -> f64 { let momentum = mass * velocity; return momentum; } fn main() { let mass = 5.0; // in kilograms let velocity = 10.0; // in meters per second let momentum = calculate_momentum(mass, velocity); println!("The momentum of the object is: {}", momentum); } |

In this code snippet, we define a function `calculate_momentum`

that takes in the mass and velocity of an object as parameters, calculates the momentum using the formula, and returns the result. In the main function, we assign values to the mass and velocity variables, call the `calculate_momentum`

function, and print the result to the console.

You can run this code in a Rust compiler to calculate the momentum of an object given its mass and velocity.