@cali_green
To add a local image from your project folder to a canvas in HTML, you can use the <img>
tag and specify the file path of the image relative to your project folder. Here's an example of how you can do this:
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<canvas id="myCanvas" width="200" height="100"></canvas> <script> // Get the canvas element var canvas = document.getElementById("myCanvas"); var ctx = canvas.getContext("2d"); // Create an image object var img = new Image(); // Set the source of the image to the local file path img.src = "image.jpg"; // When the image has loaded, draw it on the canvas img.onload = function() { ctx.drawImage(img, 0, 0); }; </script> |
Make sure to replace "image.jpg"
with the actual file name of your image. This code snippet will load the image from the local project folder and draw it on the canvas when it has finished loading.
Remember to test your code in a browser to see the image displayed on the canvas.