@edmond_brakus
To add an HTML table onto a canvas along with other images, you can follow these steps:
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<canvas id="myCanvas"></canvas> |
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function drawCanvas() {
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
// Draw your images on the canvas
var image1 = new Image();
image1.src = 'path/to/image1.jpg';
image1.onload = function() {
context.drawImage(image1, x1, y1, width1, height1);
};
var image2 = new Image();
image2.src = 'path/to/image2.jpg';
image2.onload = function() {
context.drawImage(image2, x2, y2, width2, height2);
};
// Add the HTML table onto the canvas
var tableData = '<table>' +
'<tr>' +
'<td>Cell 1</td>' +
'<td>Cell 2</td>' +
'</tr>' +
'<tr>' +
'<td>Cell 3</td>' +
'<td>Cell 4</td>' +
'</tr>' +
'</table>';
// Convert the HTML table to an image
var img = new Image();
img.src = 'data:image/svg+xml;base64,' + btoa(unescape(encodeURIComponent(tableData)));
img.onload = function() {
context.drawImage(img, x3, y3);
};
}
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drawCanvas(); |
Make sure to replace path/to/image1.jpg and path/to/image2.jpg with the actual paths to your images. Additionally, adjust the table content and styling in the tableData variable to match your requirements.
Note: Canvas element does not natively support HTML, so the HTML table is first converted into an image using the data URL format before rendering it on the canvas.